DX11 STOP SPRITE

Stops the specified sprite from animating.
A frame to switch the display of the sprite to can optionally be set.
Calling this function for a sprite that isn't currently playing an animation, or one that isn't animated at all, will
still set the given frame if specified.

  Syntax
DX11 STOP SPRITE sprite, [frame]
  Parameters
sprite
Dword
The sprite to stop the animation of.
[Optional] frame
Dword
A frame to switch to after stopping the sprite's animation. If omitted the sprite will stop at the frame it is currently on.

  Returns

This function does not return a value.

  See also

SPRITE Functions Menu
DX11 Function Categories